QlassActive Web App
Through participating in the National Science Foundation's iCorps program, I engaged in a comprehensive market research initiative for the simulation debriefing app. Through a series of qualitative interviews, we diligently assessed the demand and market potential of the app.
Buoyed by identified need, we developed a mobile app to foster oral participation in traditional classroom settings.
After conducting additional research during my first year as a student in the University of Virginia's doctorate in education program, I further developed the idea to create an app to alleviate the fear and apprehension of speaking out loud in a classroom environment. Providing a supportive platform empowers students to overcome their inhibitions and actively engage in discussions and collaborative activities to reach the highest level of learning. In doing so, it promotes inclusivity and fairness by eliminating biases in student selection for participation.
This innovative solution represents a significant stride towards creating a more equitable and inclusive learning environment across various educational contexts, including K-12, higher education, and corporate training. By harnessing technology to facilitate active participation, the app enhances student engagement and enriches the overall educational experience.